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Winning blow: pawn to e5 (f4·15)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d2, rook b1, bishop f3, pawn e2 h2 d3 f4 g4 c5 b6.

Black: king e7, queen e5, rook h8, knight f6, pawn e4 f5 c6 g6 d7 h7.

10 white and 10 black pieces are on the board; the puzzle position arises after move 32.

The position in numbers

Black are ahead by 8 points of material (15 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d2, the black king on e7.

It is White to move on move 32, with 28 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): a — natural highways for the rooks and queen.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

32. fxe5 Nd5 33. dxe4 fxe4 34. Bxe4

Why it works

  • Great move! pawn to e5 keeps the pressure (+2.8).
  • Spot on — pawn to e4 (+3.0).
  • Strong! bishop to e4 is the sharp choice (+3.3).
  • You win a piece — the queen.
  • If instead Nd5, then dxe4 and you win the queen.

Move by move

  • 32. fxe5 — pawn to e5 (capture)
  • Nd5 — knight to d5
  • 33. dxe4 — pawn to e4 (capture)
  • fxe4 — pawn to e4 (capture)
  • 34. Bxe4 — bishop to e4 (capture)

Types in this puzzle

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

About this position

These pieces come from starting position #803.

SP-803 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.

The king starts on c1, the rooks on b1 and f1, the queen on d1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: a2, h2.

The setup belongs to the BastionGuard family; read right to left it becomes position 147.

The engine's main line opens with g3.

Morozov Balance Index: 34 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +31 centipawns for White (depth 48, 400 000 000 nodes).

Explore position #803

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-803

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