♚Open in the app

Chess960 tactic on c5 (b4)

Shuffle Rating 2350Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate: a forcing sequence that ends the game — the king has no escape.

Mate in 4: a forced checkmate in four moves — every reply is covered.

Difficulty 2350 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.

A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c2, queen b4, rook d6, bishop a1, knight h1, pawn g2 h2 c3.

Black: king a6, rook c5, pawn g5 b6 f6 h6 a7.

8 white and 7 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

White are ahead by 13 points of material (23 against 10; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c2, the black king on a6.

It is White to move on move 28, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 5. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: a, b, f.

The White king has 7 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. Qxc5 Kb7 29. Rd7+ Ka6 30. Qc6 g4 31. Qa4#

Why it works

  • Great move! queen to c5 keeps the pressure (#3).
  • Spot on — rook to d7 (#2).
  • A natural move: queen to c6.
  • Best move. queen to a4 is exactly what the engine plays (#).
  • The line ends in a forced mate in 4.
  • If instead Kb7, then Rd7+ and you win the rook.

Move by move

  • 28. Qxc5 — queen to c5 (capture)
  • Kb7 — king to b7
  • 29. Rd7+ — rook to d7 with check
  • Ka6 — king to a6
  • 30. Qc6 — queen to c6
  • g4 — pawn to g4
  • 31. Qa4# — queen to a4 and it is checkmate

Types in this puzzle

Mate in 4+

A long forced mating combination.

Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

About this position

These pieces come from starting position #354.

SP-354 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).

The king starts on d1, the rooks on c1 and e1, the queen on g1.

Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the ThroneScout family; read right to left it becomes position 311.

The engine's main line opens with f4.

Morozov Balance Index: 59 of 100 — class B — balanced. Engine evaluation of the starting position: +24 centipawns for White (depth 53, 400 000 000 nodes).

Explore position #354

Provenance

Mined from the project's engine self-play games.

Pack 015 · SP-354

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: