Winning blow: knight to f6 (h5·19)
c9-11910naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1930 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen d5, rook a1, bishop c2, knight e5 h5, pawn a2 b2 f2 h2 c3 e3 g5.
Black: king g8, queen d6, rook a8 f8, bishop c8 d8, knight g1, pawn a7 b7 d7 e7 f7 g7.
13 white and 13 black pieces are on the board; the puzzle position arises after move 17.
The position in numbers
Black are ahead by 4 points of material (30 against 34; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on g8.
It is White to move on move 17, with 58 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: d.
Black hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
17. Nf6+ exf6 18. Qxd6 fxe5 19. Kxg1 Bxg5 20. Qxe5
Why it works
- Great move! knight to f6 keeps the pressure (+5.1).
- Well found: queen to d6 (+5.1).
- Precise: king to g1 is the top choice (+5.2).
- Best move. queen to e5 is exactly what the engine plays (+3.7).
- You win a piece — the queen.
- If instead exf6, then Qxd6 and you win the queen.
Move by move
- 17. Nf6+ — knight to f6 with check
- exf6 — pawn to f6 (capture)
- 18. Qxd6 — queen to d6 (capture)
- fxe5 — pawn to e5 (capture)
- 19. Kxg1 — king to g1 (capture)
- Bxg5 — bishop to g5 (capture)
- 20. Qxe5 — queen to e5 (capture)
Types in this puzzle
Deflection
Force the defender away from its duty — then strike what it guarded.
Deflection forces the guard to leave its post: a sacrifice or exchange drags it away from the piece or square it protects. First find the critical defender — the piece whose absence makes the mate or the material win possible. Then find the move it cannot ignore, which is usually a capture. Do not be stingy: if removing the guard wins the queen or mates, the sacrifice pays for itself many times over.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
About this position
These pieces come from starting position #597.
SP-597 · BastionScout — Off-centre king plus a rim knight (a/h): 168 positions carry this shape.
The king starts on f1, the rooks on a1 and g1, the queen on b1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionScout family; read right to left it becomes position 266.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 91 of 100 — class A — most balanced. Engine evaluation of the starting position: +13 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #597Provenance
Mined from the project's engine self-play games.
Pack 014 · SP-597
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