Attack on the uncastled king: knight to f6 (e4·10)
c9-11952naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Uncastled king: the enemy king is stuck in the centre — punish it before it castles.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1150 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
An uncastled king in the centre is a standing target. Look for ways to open the central files and diagonals against it with checks and threats before it can shelter — every tempo the king spends in the middle is a chance for a combination.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen g6, rook d1 f3, bishop b4, knight b3 e4, pawn a2 b2 e2 f2 g2 h4.
Black: king g8, queen c8, rook h7 d8, bishop g4 d6, knight c4, pawn d4 e5 h5 a7 b7 g7.
13 white and 13 black pieces are on the board; the puzzle position arises after move 17.
The position in numbers
Material is level — 34 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on g1, the black king on g8.
It is White to move on move 17, with 58 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen. Half-open for White: d.
Black hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
17. Nf6+ Kf8 18. Nxg4+
Why it works
- Great move! knight to f6 keeps the pressure (#4).
- Spot on — knight to g4 (#5).
- You win a piece — the bishop.
- If instead Kf8, then Nxg4+ and you win the bishop.
Move by move
- 17. Nf6+ — knight to f6 with check
- Kf8 — king to f8
- 18. Nxg4+ — knight to g4 (capture) with check
Types in this puzzle
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Discovered check
The moving piece opens a check — and is free to grab anything meanwhile.
With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #120.
SP-120 · RampartScout — King on the wing (b/g) with a knight on the rim (a/h) — the rarest family.
The king starts on g1, the rooks on d1 and h1, the queen on c1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: e2.
The setup belongs to the RampartScout family; read right to left it becomes position 845.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 14 of 100 — class D — largest edge. Engine evaluation of the starting position: +40 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #120Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-120
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