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Winning blow: queen to d2 (b2·2)

Shuffle Rating 2060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 2060 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f2, queen b2, rook g2, bishop h5, pawn a2 h2 b3 e3 c4 e4 f5.

Black: king f6, rook c5 f8, pawn h4 a5 e5 b6 f7.

11 white and 8 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

White are ahead by 9 points of material (24 against 15; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f2, the black king on f6.

It is White to move on move 28, with 32 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 5. Files fully open (no pawns of either colour): d, g — natural highways for the rooks and queen.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. Qd2 Rc6 29. Qd5 Ke7 30. Qxc6

Why it works

  • Great move! queen to d2 keeps the pressure (#5).
  • queen to d5 develops smoothly.
  • Strong! queen to c6 is the sharp choice (#5).
  • You win a piece — the rook.
  • If instead Ke7, then f6+ and you stay on top.

Move by move

  • 28. Qd2 — queen to d2

Types in this puzzle

Quiet move

No check, no capture — yet this modest move decides the game.

A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?

About this position

These pieces come from starting position #673.

SP-673 · ThroneGuard — A central king (d or e) and two knights tucked onto inner files: the family that holds the standard array, SP-518.

The king starts on e1, the rooks on c1 and h1, the queen on b1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: g2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 475.

The engine's main line opens with b4.

Morozov Balance Index: 91 of 100 — class A — most balanced. Engine evaluation of the starting position: +13 centipawns for White (depth 48, 400 000 000 nodes).

Explore position #673

Provenance

Mined from the project's engine self-play games.

Pack 015 · SP-673

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