Mate in 3: queen to h7 (d7·2)
c9-12071naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 2210 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f2, queen d7, rook d1, bishop h1, knight g5, pawn h2 e3 f4 h4 b5.
Black: king g8, queen c5, bishop b6, knight d8, pawn a4 f5 e6 g6.
10 white and 8 black pieces are on the board; the puzzle position arises after move 32.
The position in numbers
White are ahead by 6 points of material (25 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f2, the black king on g8.
It is White to move on move 32, with 50 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): c, d — natural highways for the rooks and queen. Half-open for White: a, g.
The White king has 7 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
32. Qh7+ Kf8 33. Rxd8+ Bxd8 34. Qf7#
Why it works
- Great move! queen to h7 keeps the pressure (#2).
- Spot on — rook to d8 (#1).
- Precise: queen to f7 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kf8, then Rxd8+ and you win the knight.
Move by move
- 32. Qh7+ — queen to h7 with check
- Kf8 — king to f8
- 33. Rxd8+ — rook to d8 (capture) with check
- Bxd8 — bishop to d8 (capture)
- 34. Qf7# — queen to f7 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Sacrifice attack
Give up material to unleash a decisive attack.
A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.
About this position
These pieces come from starting position #47.
SP-47 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.
The king starts on e1, the rooks on d1 and f1, the queen on c1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneScout family; read right to left it becomes position 912.
The engine's main line opens with f4.
Morozov Balance Index: 72 of 100 — class B — balanced. Engine evaluation of the starting position: +20 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #47Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-47
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