Chess960 tactic on e6 (d5·2)
c9-12087naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate: a forcing sequence that ends the game — the king has no escape.
Mate in 4: a forced checkmate in four moves — every reply is covered.
Difficulty 2250 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f2, queen e7, rook f6, bishop d2, knight c4, pawn a2 c3 d3 g3 h4 d5.
Black: king g7, rook b1, bishop e6, pawn a5 c5 g5 h5 f7.
11 white and 8 black pieces are on the board; the puzzle position arises after move 30.
The position in numbers
White are ahead by 13 points of material (26 against 13; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f2, the black king on g7.
It is White to move on move 30, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): b, e — natural highways for the rooks and queen. Half-open for White: f.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
30. dxe6 Rf1+ 31. Kxf1 Kh8 32. exf7 Kg7 33. f8=Q#
Why it works
- Best move. pawn to e6 is exactly what the engine plays (#3).
- Well found: king to f1 (#2).
- Precise: pawn to f7 is the top choice (#1).
- Best move. pawn to f8 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead Rf1+, then Kxf1 and you win the rook.
Move by move
- 30. dxe6 — pawn to e6 (capture)
- Rf1+ — rook to f1 with check
- 31. Kxf1 — king to f1 (capture)
- Kh8 — king to h8
- 32. exf7 — pawn to f7 (capture)
- Kg7 — king to g7
- 33. f8=Q# — pawn to f8 and it is checkmate
Types in this puzzle
Double-check mate
Double check leaves only king moves — and there are none.
The double-check mate ends the game with check from two pieces at once, leaving the king with nothing. Neither capturing nor blocking works against a double check — only a king move, and here there is none. Look for a discovered check where the front piece checks too: it may even land on a defended square with total impunity. That is why the double check crowns so many of the most beautiful sacrificial combinations.
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
About this position
These pieces come from starting position #84.
SP-84 · BastionScout — King off-centre on c or f with a knight starting on the rim (a/h).
The king starts on f1, the rooks on e1 and g1, the queen on h1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the BastionScout family; read right to left it becomes position 878.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 80 of 100 — class A — most balanced. Engine evaluation of the starting position: +17 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #84Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-84
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