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Winning blow: queen to b7 (b5·3)

Shuffle Rating 1010Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1010 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, queen b5, rook e1 b2, bishop g1, pawn g2 h2 a3 c4.

Black: king c7, queen g6, rook d8, bishop e7, knight e4, pawn d5 g7 h7.

9 white and 8 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

White are ahead by 3 points of material (26 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b1, the black king on c7.

It is White to move on move 28, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): b, e, f — natural highways for the rooks and queen. Half-open for White: d.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. Qb7+ Kd6 29. Qxd5+ Kc7 30. Qb7+

Why it works

  • Great move! queen to b7 keeps the pressure (#8).
  • Spot on — queen to d5 (#7).
  • Strong! queen to b7 is the sharp choice (#6).
  • You win decisive material (+15.0).
  • If instead Kd6, then Rb6+ and you stay on top.

Move by move

  • 28. Qb7+ — queen to b7 with check

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #654.

SP-654 · BastionScout — King off-centre on c or f with a knight starting on the rim (a/h).

The king starts on c1, the rooks on a1 and d1, the queen on e1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.

The pawn on b2, c2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the BastionScout family; read right to left it becomes position 212.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 36 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +34 centipawns for White (depth 48, 400 000 000 nodes).

In 50 self-play games White scored 53.0% (95% CI 39.5–66.1%).

Explore position #654

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-654

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