Winning blow: queen to d4 (c3·2)
c9-12260naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen c3, bishop d2 f3 f8, knight h5, pawn e2 f2 h2 a3 b4 c4.
Black: king f7, queen a8, rook c8, bishop b3, knight d4, pawn a5 b6 c6 d7 h7.
12 white and 10 black pieces are on the board; the puzzle position arises after move 24.
The position in numbers
White are ahead by 2 points of material (27 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on f7.
It is White to move on move 24, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): g — natural highways for the rooks and queen. Half-open for White: d.
White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
24. Qxd4 Ke8 25. Qf6 c5 26. Ng7#
Why it works
- Great move! queen to d4 keeps the pressure (#2).
- queen to f6 develops smoothly.
- Precise: knight to g7 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Ke8, then Qf6 and you win the knight.
Move by move
- 24. Qxd4 — queen to d4 (capture)
- Ke8 — king to e8
- 25. Qf6 — queen to f6
- c5 — pawn to c5
- 26. Ng7# — knight to g7 and it is checkmate
Types in this puzzle
Knight mate
The knight lands the killing blow from its unique angle.
In a knight mate the final blow comes from the knight — the only piece whose check can never be blocked. That makes it lethal against a cramped king: only a king move or capturing the knight itself can help. The sign: the squares around the king are occupied or covered, and there is a hop from which the knight checks while staying untouchable. Bring the knight over early — it is slower than the long-range pieces, but its strike cannot be parried.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #294.
SP-294 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).
The king starts on e1, the rooks on d1 and g1, the queen on a1.
The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.
The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.
The second rank carries 2 pawns with no defender at all: c2, h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 374.
The engine's main line opens with c4.
Morozov Balance Index: 24 of 100 — class D — largest edge. Engine evaluation of the starting position: +35 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #294Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-294
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads