Winning blow: queen to d4 (g1·2)
c9-12384naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen g1, rook c1 h1, bishop d1, knight d3, pawn a2 d2 e2 g2 f3 c4 h6.
Black: king e8, queen f7, rook c5 g8, bishop b6 a8, knight d4, pawn f4 g5 a6 d7 e7 h7.
13 white and 13 black pieces are on the board; the puzzle position arises after move 20.
The position in numbers
Black are ahead by 2 points of material (32 against 34; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on e8.
It is White to move on move 20, with 30 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen.
Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
20. Qxd4 e5 21. Qb2 Qf6 22. Nxc5
Why it works
- Great move! queen to d4 keeps the pressure (+3.1).
- queen to b2 develops smoothly.
- Precise: knight to c5 is the top choice (+3.9).
- You win a piece — the rook.
- If instead e5, then Qb2 and you win the knight.
Move by move
- 20. Qxd4 — queen to d4 (capture)
- e5 — pawn to e5
- 21. Qb2 — queen to b2
- Qf6 — queen to f6
- 22. Nxc5 — knight to c5 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
About this position
These pieces come from starting position #257.
SP-257 · ThroneGuard — King home on d or e, knights kept off the a- and h-files — the family of the standard starting array.
The king starts on e1, the rooks on c1 and h1, the queen on g1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 603.
The engine's main line opens with b3.
Morozov Balance Index: 55 of 100 — class B — balanced. Engine evaluation of the starting position: +25 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #257Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-257
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