Winning blow: rook to h6 (f6·2)
c9-12443naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d2, rook f6, knight c3, pawn c2 e2 a3 b3 d3.
Black: king c7, rook h6 d8, knight d6, pawn a4 b5 c6.
8 white and 7 black pieces are on the board; the puzzle position arises after move 31.
The position in numbers
Black are ahead by 3 points of material (13 against 16; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d2, the black king on c7.
It is White to move on move 31, with 27 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): f, g, h — natural highways for the rooks and queen.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
31. Rxh6 axb3 32. Rh7+ Kb6 33. cxb3
Why it works
- Great move! rook to h6 keeps the pressure (+3.1).
- Spot on — rook to h7 (+3.2).
- Strong! pawn to b3 is the sharp choice (+3.0).
- You win a piece — the rook.
- If instead axb3, then Rh7+ and you win the rook.
Move by move
- 31. Rxh6 — rook to h6 (capture)
- axb3 — pawn to b3 (capture)
- 32. Rh7+ — rook to h7 with check
- Kb6 — king to b6
- 33. cxb3 — pawn to b3 (capture)
Types in this puzzle
Zwischenzug
Before the obvious recapture — an in-between move that wins more.
A zwischenzug means refusing the obvious reply — usually a recapture — and playing a stronger move with tempo first. Typically it is a check or a deadly threat the opponent must answer, after which you calmly take what was hanging anyway. The sign: inside a sequence of exchanges you own a check or a threat that will not run away. Whenever a line looks forced, ask what poison you can slip in between the moves.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Endgame tactic
Tactics live in the endgame too — strike while material is scarce.
Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.
About this position
These pieces come from starting position #743.
SP-743 · RampartGuard — A wing king (b/g) with no knight on the a- or h-file.
The king starts on b1, the rooks on a1 and g1, the queen on f1.
From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the RampartGuard family; read right to left it becomes position 402.
The engine's main line opens with a4.
Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #743Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-743
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