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Winning blow: knight to a7 (b5·3)

Shuffle Rating 1560Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1560 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king a2, queen a5, rook c1 b3, bishop g1, knight b5, pawn b2 c2 h2 a4 g4.

Black: king c8, queen d5, rook h3 e6, bishop g7, knight f4, pawn g5 b6 c7 d7 e7.

11 white and 11 black pieces are on the board; the puzzle position arises after move 24.

The position in numbers

Material is level — 30 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on a2, the black king on c8.

It is White to move on move 24, with 29 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: d, e.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

24. Na7+ Kb7 25. Qxd5+ Nxd5 26. Rxh3

Why it works

  • Great move! knight to a7 keeps the pressure (+3.7).
  • Well found: queen to d5 (+3.8).
  • Strong! rook to h3 is the sharp choice (+3.6).
  • You win a piece — the queen.
  • If instead Kb7, then Qxd5+ and you win the queen.

Move by move

  • 24. Na7+ — knight to a7 with check
  • Kb7 — king to b7
  • 25. Qxd5+ — queen to d5 (capture) with check
  • Nxd5 — knight to d5 (capture)
  • 26. Rxh3 — rook to h3 (capture)

Types in this puzzle

Discovered attack

A piece steps aside and opens a second attack from the piece behind it.

A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

Deflection

Force the defender away from its duty — then strike what it guarded.

Deflection forces the guard to leave its post: a sacrifice or exchange drags it away from the piece or square it protects. First find the critical defender — the piece whose absence makes the mate or the material win possible. Then find the move it cannot ignore, which is usually a capture. Do not be stingy: if removing the guard wins the queen or mates, the sacrifice pays for itself many times over.

About this position

These pieces come from starting position #574.

SP-574 · BastionGuard — Both knights begin inside the board while the king stands on c or f; a position and its mirror twin share this family.

The king starts on c1, the rooks on a1 and e1, the queen on h1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.

The pawn on c2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the BastionGuard family; read right to left it becomes position 484.

The engine's main line opens with f4.

Morozov Balance Index: 43 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +28 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #574

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-574

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