Winning blow: rook to d1 (d3·3)
c9-12504naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1340 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen c5, rook d3 g3, bishop c3, knight b3, pawn b2 c2 e3 h4 g5 b7.
Black: king b8, queen f7, rook f1 d8, knight d5, pawn h5 c6 a7 d7.
12 white and 9 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
White are ahead by 5 points of material (31 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on b8.
It is White to move on move 28, with 3 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: a, d.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. Rd1 Rxd1+ 29. Kxd1
Why it works
- Great move! rook to d1 keeps the pressure (+4.2).
- Spot on — king to d1 (+4.6).
- You reach a winning position (+4.6).
- If instead Rxd1+, then Kxd1 and you stay on top.
Move by move
- 28. Rd1 — rook to d1
- Rxd1+ — rook to d1 (capture) with check
- 29. Kxd1 — king to d1 (capture)
Types in this puzzle
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #346.
SP-346 · BastionScout — A knight on the a- or h-file, king on c or f — the mirror twin lands here as well.
The king starts on c1, the rooks on b1 and g1, the queen on d1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
The second rank carries 2 pawns with no defender at all: a2, h2.
The setup belongs to the BastionScout family; read right to left it becomes position 325.
The engine's main line opens with c4.
Morozov Balance Index: 28 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +33 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #346Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-346
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