Mate in 3: queen to h7 (h4·5)
c9-12547naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A piece strikes across the board from its Chess960 starting square.
Mate in 3: a forced sequence that ends in checkmate.
A fork made possible by the Chess960 piece placement.
Difficulty 1860 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
From some Chess960 setups a bishop or queen rakes a long diagonal straight from move one. Trace those long-range lines into the enemy camp: a single opened file or diagonal can create an immediate pin, skewer or mating threat.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen h4, rook b1 g3, bishop a1, knight c1 e1, pawn a2 c2 e2 f2 h2 b3 g5.
Black: king g8, queen d8, rook a8 f8, bishop h8, knight e6 c8, pawn b5 g6 a7 d7 e7 f7 h7.
14 white and 14 black pieces are on the board; the puzzle position arises after move 9.
The position in numbers
Material is level — 35 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on f1, the black king on g8.
It is White to move on move 9, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: d.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
9. Qxh7+ Kxh7 10. Rh3+ Kg8 11. Rxh8#
Why it works
- Great move! queen to h7 keeps the pressure (#2).
- Well found: rook to h3 (#1).
- Strong! rook to h8 is the sharp choice (#).
- The line ends in a forced mate in 3.
- If instead Kxh7, then Rh3+ and you stay on top.
Move by move
- 9. Qxh7+ — queen to h7 (capture) with check
- Kxh7 — king to h7 (capture)
- 10. Rh3+ — rook to h3 with check
- Kg8 — king to g8
- 11. Rxh8# — rook to h8 (capture) and it is checkmate
Types in this puzzle
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Long-range opener
From its unusual home square a long-range piece strikes across the board.
The long-range opener: a bishop, rook or queen strikes across the whole board straight from its starting area. In Chess960 the long-range pieces sit on unfamiliar squares, and a single pawn move can uncover a shot deep into the enemy camp. In the opening, trace with your eyes the diagonals and files of every long-range piece — yours and theirs. The mistake is pushing a pawn without checking whose line you have just opened.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
About this position
These pieces come from starting position #419.
SP-419 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.
The king starts on f1, the rooks on b1 and g1, the queen on d1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionGuard family; read right to left it becomes position 723.
The engine's main line opens with b3.
Morozov Balance Index: 89 of 100 — class A — most balanced. Engine evaluation of the starting position: +14 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #419Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-419
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