Open in the app

Winning blow: bishop to e5 (a1·14)

Shuffle Rating 1420Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1420 ShuffleRating — club-player level.

White to move — find the best continuation

Position on the board

White: king g1, queen h8, rook e1 h3, bishop a1 c2, pawn a2 f2 g2 b5 d5.

Black: king e7, queen d6, rook g5 f7, bishop a8 b8, knight e5, pawn c5 h5 a7 g7.

11 white and 11 black pieces are on the board; the puzzle position arises after move 26.

Solution & explanation

Main line

26. Bxe5 Rxg2+ 27. Kxg2

Why it works

  • Great move! bishop to e5 keeps the pressure (+5.3).
  • Spot on — king to g2 (+5.4).
  • You win a piece — the rook.
  • If instead Rxg2+, then Kxg2 and you win the rook.

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Overload

One defender guards two things — it cannot do both jobs.

Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.

About this position

These pieces come from starting position #16.

SP-16 · RampartGuard — Both knights begin on inner files while the king sits on the wing (b/g); mirror twins stay together in this family.

The king starts on g1, the rooks on f1 and h1, the queen on d1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the RampartGuard family; read right to left it becomes position 943.

The engine's main line opens with h4.

Morozov Balance Index: 37 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +30 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #16

Provenance

Mined from the project's engine self-play games.

Pack 010 · SP-16

Similar puzzles

Free, no ads · Android 8.0+ · coming soon to Google Play

Embed

Copy this code to embed the board on your site: