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Winning blow: bishop to f5 (b1·5)

Shuffle Rating 1010Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1010 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d2, queen g6, rook d1 h1, bishop b1 g1, knight c1 e3, pawn a2 e2 h2 b3 f3 g3 c5 d6.

Black: king e6, queen a8, rook d7 h8, bishop g8, knight g2 a7, pawn a5 h5 f6 b7 e7 g7.

16 white and 13 black pieces are on the board; the puzzle position arises after move 14.

The position in numbers

White are ahead by 5 points of material (39 against 34; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d2, the black king on e6.

It is White to move on move 14, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 8 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in.

White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

14. Bf5+ Ke5 15. Bxd7 Bh7 16. Nc4+

Why it works

  • Great move! bishop to f5 keeps the pressure (#3).
  • Spot on — bishop to d7 (#2).
  • Precise: knight to c4 is the top choice (#1).
  • You win a piece — the rook.
  • If instead Ke5, then Bxd7 and you win the rook.

Move by move

  • 14. Bf5+ — bishop to f5 with check

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #204.

SP-204 · ThroneGuard — King on a central file (d/e) with both knights on inner files — the classic-type setup.

The king starts on e1, the rooks on d1 and h1, the queen on a1.

The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

One second-rank pawn starts with no defender at all: g2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 668.

The engine's main line opens with c3.

Morozov Balance Index: 93 of 100 — class A — most balanced. Engine evaluation of the starting position: 0 centipawns for White (depth 45, 400 000 000 nodes).

In 50 self-play games White scored 46.0% (95% CI 33.0–59.6%).

Explore position #204

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-204

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