Winning blow: queen to c4 (d5·2)
c9-12796naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1010 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen d5, rook h1, pawn a2 h2 b3 e4 c5.
Black: king b5, rook g2, pawn a7 b7 f7 g7 h7.
8 white and 7 black pieces are on the board; the puzzle position arises after move 27.
The position in numbers
White are ahead by 9 points of material (19 against 10; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on b5.
It is White to move on move 27, with 29 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: f, g.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
27. Qc4+ Kc6 28. Rd1 b6 29. b4
Why it works
- Best move. queen to c4 is exactly what the engine plays (#8).
- rook to d1 develops smoothly.
- A natural move: pawn to b4.
- You win decisive material (+15.0).
- If instead Kc6, then Rd1 and you stay on top.
Move by move
- 27. Qc4+ — queen to c4 with check
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #218.
SP-218 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on d1, the rooks on c1 and h1, the queen on b1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the ThroneScout family; read right to left it becomes position 645.
The engine's main line opens with d3.
Morozov Balance Index: 75 of 100 — class A — most balanced. Engine evaluation of the starting position: +19 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #218Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-218
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