Mate in 3: queen to g7 (b2)
c9-12832naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1860 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen b2, bishop d1, knight f1 h5, pawn a2 c2 f2 b4 e4 h4.
Black: king f7, queen c6, rook b8, bishop c7 a8, knight h3, pawn b5 d5 a7 d7 e7.
11 white and 11 black pieces are on the board; the puzzle position arises after move 18.
The position in numbers
Black are ahead by 4 points of material (24 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on f7.
It is White to move on move 18, with 32 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): g — natural highways for the rooks and queen. Half-open for White: d.
Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
18. Qg7+ Ke6 19. Bg4+ Kd6 20. e5#
Why it works
- Great move! queen to g7 keeps the pressure (#2).
- Well found: bishop to g4 (#1).
- Strong! pawn to e5 is the sharp choice (#).
- The line ends in a forced mate in 3.
- If instead Ke6, then Bg4+ and you stay on top.
Move by move
- 18. Qg7+ — queen to g7 with check
- Ke6 — king to e6
- 19. Bg4+ — bishop to g4 with check
- Kd6 — king to d6
- 20. e5# — pawn to e5 and it is checkmate
Types in this puzzle
Pawn mate
The humblest soldier delivers the final blow.
The pawn mate lets the humblest soldier land the final blow. It happens to a king stuck among its own and enemy pieces: the pawn strikes diagonally from one square away and there is nowhere left to run. The sign: the squares around the king are covered or occupied, and your pawn stands one step from striking distance. Never write pawns out of your attack — their blows are the cheapest and therefore the most humiliating.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
About this position
These pieces come from starting position #785.
SP-785 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.
The king starts on e1, the rooks on b1 and g1, the queen on c1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneScout family; read right to left it becomes position 171.
The engine's main line opens with b4.
Morozov Balance Index: 6 of 100 — class D — largest edge. Engine evaluation of the starting position: +48 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #785Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-785
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