Winning blow: king to e2 (d1·7)
c9-12841naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 970 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen g8, rook g1, bishop f2, knight a1 g3, pawn d2 g2 h2 e3 c4 f4.
Black: king d8, queen b2, bishop a4 f8, knight g6, pawn a7 b7 e7 f7 g7.
12 white and 10 black pieces are on the board; the puzzle position arises after move 13.
The position in numbers
White are ahead by 6 points of material (29 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on d8.
It is White to move on move 13, with 4 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 6 pawns, Black 5. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: a, b.
Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
13. Ke2 Ke8 14. Nf5 Qf6 15. g4
Why it works
- Great move! king to e2 keeps the pressure (+4.1).
- knight to f5 develops smoothly.
- A natural move: pawn to g4.
- You reach a winning position (+4.5).
- If instead Be8, then f5 and you stay on top.
Move by move
- 13. Ke2 — king to e2
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #314.
SP-314 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on d1, the rooks on c1 and g1, the queen on b1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 357.
The engine's main line opens with c4.
Morozov Balance Index: 7 of 100 — class D — largest edge. Engine evaluation of the starting position: +46 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #314Provenance
Mined from the project's engine self-play games.
Pack 005 · SP-314
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