Winning blow: rook to c7 (f7·5)
c9-12881naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1290 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king a1, queen b4, rook b1 f7, pawn h2 g3 a4 c4.
Black: king c8, queen e2, rook d4, pawn e4 b6 g6 c7 h7.
8 white and 8 black pieces are on the board; the puzzle position arises after move 27.
The position in numbers
White are ahead by 4 points of material (23 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on a1, the black king on c8.
It is White to move on move 27, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): d, f — natural highways for the rooks and queen. Half-open for White: b, e.
The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
27. Rxc7+ Kxc7 28. Qxb6+ Kd7 29. Qxd4+
Why it works
- Great move! rook to c7 keeps the pressure (+7.9).
- Well found: queen to b6 (#7).
- Strong! queen to d4 is the sharp choice (#6).
- You win decisive material (+15.0).
- If instead Kxc7, then Qxb6+ and you stay on top.
Move by move
- 27. Rxc7+ — rook to c7 (capture) with check
- Kxc7 — king to c7 (capture)
- 28. Qxb6+ — queen to b6 (capture) with check
- Kd7 — king to d7
- 29. Qxd4+ — queen to d4 (capture) with check
Types in this puzzle
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
Sacrifice attack
Give up material to unleash a decisive attack.
A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.
About this position
These pieces come from starting position #271.
SP-271 · BastionScout — A c- or f-file king with at least one knight out on the edge.
The king starts on c1, the rooks on b1 and f1, the queen on e1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the BastionScout family; read right to left it becomes position 592.
The engine's main line opens with f4.
Morozov Balance Index: 10 of 100 — class D — largest edge. Engine evaluation of the starting position: +43 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #271Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-271
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