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Mate in 3: queen to f6 (g5)

Shuffle Rating 1630Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1630 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen g5, rook f2 e5, bishop g4, knight c2 g3, pawn a2 b2 h2 c3 f3 h3 d4.

Black: king f8, queen f6, bishop c4, pawn b4 c5 d5 a7.

14 white and 7 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

White are ahead by 19 points of material (35 against 16; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on f8.

It is White to move on move 28, with 50 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 4. Files fully open (no pawns of either colour): e, g — natural highways for the rooks and queen.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. Qxf6+ Kg8 29. Qg6+ Kf8 30. Re8#

Why it works

  • Best move. queen to f6 is exactly what the engine plays (#2).
  • Spot on — queen to g6 (#1).
  • Precise: rook to e8 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kg8, then Qg6+ and you win the queen.

Move by move

  • 28. Qxf6+ — queen to f6 (capture) with check
  • Kg8 — king to g8
  • 29. Qg6+ — queen to g6 with check
  • Kf8 — king to f8
  • 30. Re8# — rook to e8 and it is checkmate

Types in this puzzle

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

About this position

These pieces come from starting position #309.

SP-309 · BastionScout — Off-centre king plus a rim knight (a/h): 168 positions carry this shape.

The king starts on f1, the rooks on e1 and g1, the queen on b1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the BastionScout family; read right to left it becomes position 362.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #309

Provenance

Mined from the project's engine self-play games.

Pack 012 · SP-309

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