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Winning blow: pawn to c6 (b5·2)

Shuffle Rating 920Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 920 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen e5, rook b1 f2, bishop d1 g7, knight h5, pawn a2 d2 g2 h2 e3 c4 f4 b5.

Black: king f7, queen c6, rook b8 g8, bishop a8 d8, knight d6 g6, pawn e4 c5 b6 a7 d7 h7.

15 white and 14 black pieces are on the board; the puzzle position arises after move 17.

The position in numbers

Black are ahead by 1 points of material (36 against 37; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on f7.

It is White to move on move 17, with 46 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 8 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

17. bxc6 Nxe5 18. fxe5+

Why it works

  • Great move! pawn to c6 keeps the pressure (+6.8).
  • Well found: pawn to e5 (+6.8).
  • You win a piece — the queen.
  • If instead Nxe5, then fxe5+ and you win the queen.

Move by move

  • 17. bxc6 — pawn to c6 (capture)
  • Nxe5 — knight to e5 (capture)
  • 18. fxe5+ — pawn to e5 (capture) with check

Types in this puzzle

Discovered check

The moving piece opens a check — and is free to grab anything meanwhile.

With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.

About this position

These pieces come from starting position #785.

SP-785 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.

The king starts on e1, the rooks on b1 and g1, the queen on c1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the ThroneScout family; read right to left it becomes position 171.

The engine's main line opens with b4.

Morozov Balance Index: 6 of 100 — class D — largest edge. Engine evaluation of the starting position: +48 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #785

Provenance

Mined from the project's engine self-play games.

Pack 004 · SP-785

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