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Winning blow: queen to f5 (d3·3)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen d3, rook e6, bishop g1, knight a1 g5, pawn f2 g2 d4 h4.

Black: king h8, queen c8, rook f5 g8, bishop b8, knight d5 a8, pawn h5 c6 a7 b7 e7.

10 white and 12 black pieces are on the board; the puzzle position arises after move 19.

The position in numbers

Black are ahead by 6 points of material (27 against 33; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on h8.

It is White to move on move 19, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 5. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: a, b, c, e.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

19. Qxf5 Nf6 20. Rxf6 Qxf5 21. Rxf5

Why it works

  • Great move! queen to f5 keeps the pressure (+3.7).
  • Spot on — rook to f6 (+3.8).
  • Strong! rook to f5 is the sharp choice (+4.0).
  • You win a piece — the queen.
  • If instead Nf6, then Rxf6 and you win the rook.

Move by move

  • 19. Qxf5 — queen to f5 (capture)
  • Nf6 — knight to f6
  • 20. Rxf6 — rook to f6 (capture)
  • Qxf5 — queen to f5 (capture)
  • 21. Rxf5 — rook to f5 (capture)

Types in this puzzle

Discovered attack

A piece steps aside and opens a second attack from the piece behind it.

A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #124.

SP-124 · BastionScout — A knight on the a- or h-file, king on c or f — the mirror twin lands here as well.

The king starts on f1, the rooks on d1 and h1, the queen on c1.

The queenside rook already stands on d1, so castling long moves only the king, from f1 to c1.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

The pawn on e2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the BastionScout family; read right to left it becomes position 844.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 75 of 100 — class A — most balanced. Engine evaluation of the starting position: +19 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #124

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-124

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