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Winning blow: bishop to b4 (e1·2)

Shuffle Rating 920Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 920 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, queen c2, rook a1 d1, bishop e1 e2, knight g5 h5, pawn b2 f2 g2 e3 a4 h4.

Black: king c7, queen c8, rook a8 d8, bishop d6 e8, knight b4 f6, pawn a5 c5 d5 f7 g7.

14 white and 13 black pieces are on the board; the puzzle position arises after move 18.

The position in numbers

White are ahead by 1 points of material (37 against 36; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b1, the black king on c7.

It is White to move on move 18, with 45 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c, d.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

18. Bxb4 axb4 19. Nxg7

Why it works

  • Brilliant! The bishop on b4 is a sacrifice that works — you stand better (+2.3).
  • Spot on — knight to g7 (+2.1).
  • You reach a winning position (+2.1).
  • If instead axb4, then Nxg7 and you stay on top.

Move by move

  • 18. Bxb4 — bishop to b4 (capture)
  • axb4 — pawn to b4 (capture)
  • 19. Nxg7 — knight to g7 (capture)

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #890.

SP-890 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.

The king starts on c1, the rooks on a1 and d1, the queen on b1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the BastionScout family; read right to left it becomes position 69.

The engine's main line opens with e3.

Morozov Balance Index: 83 of 100 — class A — most balanced. Engine evaluation of the starting position: +16 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #890

Provenance

Mined from the project's engine self-play games.

Pack 004 · SP-890

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