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Winning blow: knight to c6 (d4·6)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, queen e2, rook a1, knight c3 d4, pawn b2 c2 g2 h2 a4.

Black: king b7, queen f7, rook d8, bishop g3 c6, pawn a5 b6 f6 c7 g7 h7.

10 white and 11 black pieces are on the board; the puzzle position arises after move 21.

The position in numbers

Black are ahead by 1 points of material (25 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b1, the black king on b7.

It is White to move on move 21, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: f.

Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

21. Nxc6 Kxc6 22. Qf3+ Kd7 23. Qxg3

Why it works

  • Great move! knight to c6 keeps the pressure (+4.8).
  • Spot on — queen to f3 (+4.3).
  • Precise: queen to g3 is the top choice (+4.4).
  • You win a piece — the bishop.
  • If instead Kxc6, then Qf3+ and you stay on top.

Move by move

  • 21. Nxc6 — knight to c6 (capture)
  • Kxc6 — king to c6 (capture)
  • 22. Qf3+ — queen to f3 with check
  • Kd7 — king to d7
  • 23. Qxg3 — queen to g3 (capture)

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Decoy

A sacrifice lures the king or a piece onto a fatal square.

A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.

About this position

These pieces come from starting position #842.

SP-842 · RampartScout — The king starts on b or g while a knight begins on the a- or h-file — the smallest family.

The king starts on b1, the rooks on a1 and d1, the queen on g1.

From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

The pawn on b2, c2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the RampartScout family; read right to left it becomes position 117.

The engine's main line opens with a4.

Morozov Balance Index: 21 of 100 — class D — largest edge. Engine evaluation of the starting position: +36 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #842

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-842

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