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Winning blow: queen to f5 (c2·6)

Shuffle Rating 1280Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1280 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g2, queen c2, rook d1 e1, bishop h7, knight e2, pawn b2 b3 c3 f3 h4.

Black: king f7, rook d8 h8, bishop e7, knight b6, pawn h5 a6 c6 b7 d7 g7.

11 white and 11 black pieces are on the board; the puzzle position arises after move 23.

The position in numbers

White are ahead by 8 points of material (30 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g2, the black king on f7.

It is White to move on move 23, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: a, d, g.

The White king has 7 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

23. Qf5+ Bf6 24. Qxh5+ Kf8 25. Nf4

Why it works

  • Best move. queen to f5 is exactly what the engine plays (+9.6).
  • Spot on — queen to h5 (+9.8).
  • A natural move: knight to f4.
  • You win decisive material (+9.7).
  • If instead Bf6, then Qxh5+ and you stay on top.

Move by move

  • 23. Qf5+ — queen to f5 with check

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #30.

SP-30 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).

The king starts on e1, the rooks on d1 and h1, the queen on b1.

The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.

The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the ThroneScout family; read right to left it becomes position 932.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 89 of 100 — class A — most balanced. Engine evaluation of the starting position: +14 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #30

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-30

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