Winning blow: king to f2 (f1·13)
c9-13876naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1110 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen f5, rook g1 h3, bishop a3, knight g6, pawn a2 d2 e2 h2 c4 c6.
Black: king g8, queen d1, rook b8 f8, bishop c7, knight e8, pawn e5 b6 d6 f6 a7 g7.
12 white and 12 black pieces are on the board; the puzzle position arises after move 20.
The position in numbers
Material is level — 31 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on f1, the black king on g8.
It is White to move on move 20, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 6 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: b, f, g.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
20. Kf2 Qxg1+ 21. Kxg1
Why it works
- Sensible development: king to f2.
- Well found: king to g1 (#4).
- You win a piece — the queen.
- If instead Qxg1+, then Kxg1 and you win the queen.
Move by move
- 20. Kf2 — king to f2
- Qxg1+ — queen to g1 (capture) with check
- 21. Kxg1 — king to g1 (capture)
Types in this puzzle
Discovered attack
A piece steps aside and opens a second attack from the piece behind it.
A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.
King evacuation
The king walks out of the danger zone on its own feet.
King evacuation: when the shelter collapses, the king walks out of the attack on his own feet — sometimes across half the board. A series of precise king moves carries him out of the firing zone, and the enemy attack dissolves. The signs: no direct defense works, but there is a route over unattacked squares to a quiet corner. Calculate the entire journey in advance — a king stranded halfway usually dies there.
About this position
These pieces come from starting position #581.
SP-581 · BastionScout — King shifted to c or f, with a knight committed to the corner from move one.
The king starts on f1, the rooks on b1 and g1, the queen on a1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionScout family; read right to left it becomes position 282.
The engine's main line opens with b4.
Morozov Balance Index: 80 of 100 — class A — most balanced. Engine evaluation of the starting position: +17 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #581Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-581
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