Winning blow: bishop to h7 (e4·3)
c9-13881naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1650 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen c2, rook f2 b3, bishop c1 e4, knight g5, pawn e2 g3 a4 c4 d4 h4 b5.
Black: king g8, queen b7, rook e8, knight f8, pawn a5 h5 b6 d6 c7 g7.
14 white and 10 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
White are ahead by 12 points of material (35 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g8.
It is White to move on move 26, with 52 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen.
White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. Bh7+ Kh8 27. Nf7#
Why it works
- Best move. bishop to h7 is exactly what the engine plays (#1).
- Well found: knight to f7 (#).
- The line ends in a forced mate in 2.
- If instead Kh8, then Nf7# and it is mate.
Move by move
- 26. Bh7+ — bishop to h7 with check
- Kh8 — king to h8
- 27. Nf7# — knight to f7 and it is checkmate
Types in this puzzle
Knight mate
The knight lands the killing blow from its unique angle.
In a knight mate the final blow comes from the knight — the only piece whose check can never be blocked. That makes it lethal against a cramped king: only a king move or capturing the knight itself can help. The sign: the squares around the king are occupied or covered, and there is a hop from which the knight checks while staying untouchable. Bring the knight over early — it is slower than the long-range pieces, but its strike cannot be parried.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Corner mate
Driven into the corner, the king runs out of squares.
The corner mate catches a king driven into the corner, where it has only three neighboring squares — all of them taken away or blocked. The corner is the worst home for a king, because the attacker needs to control the fewest squares there. Herd the king toward the corner with checks and never let it slip back toward the center. Cut off the escape routes before the final check, and the mate practically assembles itself.
About this position
These pieces come from starting position #869.
SP-869 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.
The king starts on e1, the rooks on b1 and f1, the queen on a1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.
The second rank carries 2 pawns with no defender at all: g2, h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 90.
The engine's main line opens with Ng3, bringing the knight out to g3.
Morozov Balance Index: 61 of 100 — class B — balanced. Engine evaluation of the starting position: +23 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #869Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-869
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