Winning blow: queen to b5 (a6)
c9-14006naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 970 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen a6, rook d1, bishop a1 f3, knight d2 d3, pawn b3 c3 a4 h4 e5.
Black: king b8, queen h6, rook d8, bishop b7 h8, knight e8, pawn d5 b6 a7 c7.
12 white and 10 black pieces are on the board; the puzzle position arises after move 20.
The position in numbers
White are ahead by 4 points of material (31 against 27; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on b8.
It is White to move on move 20, with 32 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): f, g — natural highways for the rooks and queen. Half-open for White: d.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
20. Qb5 c5 21. Nf2 Nc7 22. Qe2
Why it works
- Great move! queen to b5 keeps the pressure (+3.1).
- knight to f2 develops smoothly.
- A natural move: queen to e2.
- You reach a winning position (+3.3).
- If instead Ng7, then a5 and you stay on top.
Move by move
- 20. Qb5 — queen to b5
Types in this puzzle
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
About this position
These pieces come from starting position #259.
SP-259 · ThroneGuard — A central king (d or e) and two knights tucked onto inner files: the family that holds the standard array, SP-518.
The king starts on d1, the rooks on c1 and g1, the queen on f1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 2 pawns with no defender at all: a2, h2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 595.
The engine's main line opens with b3.
Morozov Balance Index: 98 of 100 — class A — most balanced. Engine evaluation of the starting position: +3 centipawns for White (depth 45, 400 000 000 nodes).
In 50 self-play games White scored 47.0% (95% CI 33.9–60.6%).
Explore position #259Provenance
Mined from the project's engine self-play games.
Pack 005 · SP-259
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