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Mate in 3: queen to e6 (b3·2)

Shuffle Rating 1760Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

A fork made possible by the Chess960 piece placement.

Difficulty 1760 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen b3, rook a1 g1, bishop d6, knight e4 c5, pawn b2 h2 d4.

Black: king c8, queen b5, rook a8, bishop b4 e8, pawn a4 g4 e5 c6 h7.

10 white and 10 black pieces are on the board; the puzzle position arises after move 31.

The position in numbers

White are ahead by 6 points of material (31 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on c8.

It is White to move on move 31, with 52 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 5. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: a, c, e, g.

Black hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

31. Qe6+ Kd8 32. Qe7+ Kc8 33. Qxe8#

Why it works

  • Best move. queen to e6 is exactly what the engine plays (#2).
  • Spot on — queen to e7 (#1).
  • Precise: queen to e8 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kd8, then Qe7+ and you stay on top.

Move by move

  • 31. Qe6+ — queen to e6 with check
  • Kd8 — king to d8
  • 32. Qe7+ — queen to e7 with check
  • Kc8 — king to c8
  • 33. Qxe8# — queen to e8 (capture) and it is checkmate

Types in this puzzle

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

About this position

These pieces come from starting position #794.

SP-794 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.

The king starts on c1, the rooks on a1 and g1, the queen on b1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the BastionScout family; read right to left it becomes position 165.

The engine's main line opens with e3.

Morozov Balance Index: 0 of 100 — class D — largest edge. Engine evaluation of the starting position: +67 centipawns for White (depth 44, 400 000 000 nodes).

In 50 self-play games White scored 62.0% (95% CI 48.2–74.1%).

Explore position #794

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-794

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