Winning blow: queen to e7 (d7·4)
c9-14295naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1870 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h2, queen d7, rook f2 f7, bishop d6, pawn a2 g2 d3 h3 e4 c5.
Black: king g8, queen e1, rook h6 e7, bishop c2, pawn h4 e5 b6 a7 g7.
11 white and 10 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
White are ahead by 1 points of material (28 against 27; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h2, the black king on g8.
It is White to move on move 26, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: b.
The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. Qxe7 Qg1+ 27. Kxg1 Rg6 28. Bxe5
Why it works
- Best move. queen to e7 is exactly what the engine plays (#5).
- Spot on — king to g1 (#4).
- Precise: bishop to e5 is the top choice (#3).
- You win a piece — the queen.
- If instead Qh1+, then Kxh1 and you win the queen.
Move by move
- 26. Qxe7 — queen to e7 (capture)
Types in this puzzle
Hanging piece
A piece is left without protection — just take it.
A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.
About this position
These pieces come from starting position #97.
SP-97 · RampartGuard — The king starts out on a wing file, b or g, with neither knight in a corner.
The king starts on g1, the rooks on e1 and h1, the queen on b1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The pawn on f2, g2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the RampartGuard family; read right to left it becomes position 859.
The engine's main line opens with c4.
Morozov Balance Index: 34 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +31 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #97Provenance
Mined from the project's engine self-play games.
Pack 014 · SP-97
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