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Winning blow: king to h1 (g1·22)

Shuffle Rating 1110Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1110 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen c3, rook a1 e1, bishop b1, knight c5 f5, pawn a2 b2 g2 d4 e4.

Black: king d8, queen d6, rook a8 g8, bishop h2 c8, knight h8, pawn b6 a7 g7 h7.

12 white and 11 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

White are ahead by 1 points of material (33 against 32; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on d8.

It is White to move on move 22, with 3 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): c, f — natural highways for the rooks and queen. Half-open for White: h.

Black hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Kh1 Qf8 23. Kxh2

Why it works

  • Great move! king to h1 keeps the pressure (+4.4).
  • Spot on — king to h2 (+4.8).
  • You win a piece — the bishop.
  • If instead Qf8, then Kxh2 and you win the bishop.

Move by move

  • 22. Kh1 — king to h1
  • Qf8 — queen to f8
  • 23. Kxh2 — king to h2 (capture)

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

King evacuation

The king walks out of the danger zone on its own feet.

King evacuation: when the shelter collapses, the king walks out of the attack on his own feet — sometimes across half the board. A series of precise king moves carries him out of the firing zone, and the enemy attack dissolves. The signs: no direct defense works, but there is a route over unattacked squares to a quiet corner. Calculate the entire journey in advance — a king stranded halfway usually dies there.

About this position

These pieces come from starting position #788.

SP-788 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.

The king starts on e1, the rooks on a1 and g1, the queen on d1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the ThroneScout family; read right to left it becomes position 174.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 78 of 100 — class A — most balanced. Engine evaluation of the starting position: +18 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #788

Provenance

Mined from the project's engine self-play games.

Pack 007 · SP-788

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