♚Open in the app

Winning blow: rook to c7 (c1·8)

Shuffle Rating 1150Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1150 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, queen b4, rook c1 h1, bishop e2 h2, knight d2 b3, pawn a2 f2 g2 e3 d5.

Black: king d7, queen e7, rook b8 h8, bishop f7 g7, knight e5, pawn e4 f5 a6 g6 b7 c7 h7.

13 white and 14 black pieces are on the board; the puzzle position arises after move 18.

The position in numbers

White are ahead by 1 points of material (36 against 35; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on d7.

It is White to move on move 18, with 57 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: b, c, h.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

18. Rxc7+ Kxc7 19. Qxe7+

Why it works

  • Great move! rook to c7 keeps the pressure (+11.5).
  • Spot on — queen to e7 (+11.0).
  • You win a piece — the queen.
  • If instead Kxc7, then Qxe7+ and you win the queen.

Move by move

  • 18. Rxc7+ — rook to c7 (capture) with check
  • Kxc7 — king to c7 (capture)
  • 19. Qxe7+ — queen to e7 (capture) with check

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

Skewer

A line attack forces the valuable piece to move, exposing the one behind it.

A skewer is a pin turned inside out: the valuable piece stands in front and something cheaper hides behind it. The big piece must step aside, and you collect the one that was sheltering in its shadow. Scan for the enemy king or queen sharing a file, rank or diagonal with another enemy piece. The deadliest version comes with check — the king moves, the rook behind it dies.

About this position

These pieces come from starting position #62.

SP-62 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.

The king starts on e1, the rooks on c1 and h1, the queen on d1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.

The second rank carries 2 pawns with no defender at all: a2, b2.

The setup belongs to the ThroneScout family; read right to left it becomes position 900.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 21 of 100 — class D — largest edge. Engine evaluation of the starting position: +36 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #62

Provenance

Mined from the project's engine self-play games.

Pack 007 · SP-62

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: