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Winning blow: queen to c5 (d4)

Shuffle Rating 1010Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1010 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen d4, rook c1 f1, knight b1 h5, pawn c2 b3 f3 h3 g4 f6.

Black: king b8, rook d8, bishop c5 a8, knight c3 h8, pawn g5 b6 h6 a7 c7 d7.

12 white and 12 black pieces are on the board; the puzzle position arises after move 21.

The position in numbers

White are ahead by 8 points of material (31 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on b8.

It is White to move on move 21, with 22 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: a, d.

Black hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

21. Qxc5 Ne2+ 22. Kf2 bxc5 23. Kxe2

Why it works

  • Great move! queen to c5 keeps the pressure (+5.7).
  • Well found: king to f2 (+5.7).
  • Strong! king to e2 is the sharp choice (+5.7).
  • You win decisive material (+5.7).
  • If instead Ne2+, then Kf2 and you win the bishop.

Move by move

  • 21. Qxc5 — queen to c5 (capture)

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #338.

SP-338 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.

The king starts on d1, the rooks on c1 and g1, the queen on e1.

Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: a2, h2.

The setup belongs to the ThroneScout family; read right to left it becomes position 327.

The engine's main line opens with f4.

Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 48, 400 000 000 nodes).

Explore position #338

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-338

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