Mate in 2: rook to f8 (f1·12)
c9-14429naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1440 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen c3, rook d1 f1, bishop e3, knight h4, pawn a2 g2 h2 e4 c5.
Black: king h7, rook f8, bishop a7 c8, pawn a3 h5.
11 white and 6 black pieces are on the board; the puzzle position arises after move 30.
The position in numbers
White are ahead by 17 points of material (30 against 13; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on h7.
It is White to move on move 30, with 52 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 2. Files fully open (no pawns of either colour): b, d, f — natural highways for the rooks and queen.
Black hold the bishop pair, an edge in open lines. The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
30. Rxf8 Bg4 31. Rh8#
Why it works
- Best move. rook to f8 is exactly what the engine plays (#1).
- Spot on — rook to h8 (#).
- The line ends in a forced mate in 2.
- If instead Bg4, then Rh8# and it is mate.
Move by move
- 30. Rxf8 — rook to f8 (capture)
- Bg4 — bishop to g4
- 31. Rh8# — rook to h8 and it is checkmate
Types in this puzzle
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
About this position
These pieces come from starting position #404.
SP-404 · RampartGuard — A b- or g-file king and two knights on inner files (b–g).
The king starts on g1, the rooks on a1 and h1, the queen on d1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
The pawn on f2 is defended by the king alone — the classic soft spot of the standard setup.
The setup belongs to the RampartGuard family; read right to left it becomes position 750.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 83 of 100 — class A — most balanced. Engine evaluation of the starting position: +16 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #404Provenance
Mined from the project's engine self-play games.
Pack 011 · SP-404
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