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Winning blow: bishop to e8 (f7·2)

Shuffle Rating 1870Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1870 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen b4, rook f1, bishop f7, knight c1 e4, pawn d3 f3 h4 g5.

Black: king c8, rook e8, pawn d4 h5 b6 g6.

10 white and 6 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

White are ahead by 18 points of material (27 against 9; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on c8.

It is White to move on move 28, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): a, c, e — natural highways for the rooks and queen. Half-open for White: b.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. Bxe8 Kd8 29. Qxb6+ Kxe8 30. Qc7

Why it works

  • Best move. bishop to e8 is exactly what the engine plays (#4).
  • Spot on — queen to b6 (#4).
  • A natural move: queen to c7.
  • You win a piece — the rook.
  • If instead Kb7, then Qe7+ and you win the rook.

Move by move

  • 28. Bxe8 — bishop to e8 (capture)

Types in this puzzle

Hanging piece

A piece is left without protection — just take it.

A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.

About this position

These pieces come from starting position #472.

SP-472 · BastionGuard — Both knights begin inside the board while the king stands on c or f; a position and its mirror twin share this family.

The king starts on f1, the rooks on a1 and g1, the queen on h1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the BastionGuard family; read right to left it becomes position 685.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 10 of 100 — class D — largest edge. Engine evaluation of the starting position: +43 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #472

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-472

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