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Chess960 tactic on e6 (d4)

Shuffle Rating 2250Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate: a forcing sequence that ends the game — the king has no escape.

Mate in 4: a forced checkmate in four moves — every reply is covered.

Difficulty 2250 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.

A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f2, rook d3, bishop a4, knight d4, pawn a2 f3 h4 e5.

Black: king f8, rook h6, bishop b7, knight e7, pawn f5 h5 b6 e6 g7.

8 white and 9 black pieces are on the board; the puzzle position arises after move 36.

The position in numbers

Black are ahead by 1 points of material (15 against 16; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f2, the black king on f8.

It is White to move on move 36, with 29 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): c, d — natural highways for the rooks and queen. Half-open for White: b, g.

The White king has 7 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

36. Nxe6+ Rxe6 37. Rd8+ Kf7 38. Be8+ Kg8 39. Bg6#

Why it works

  • Great move! knight to e6 keeps the pressure (#3).
  • Well found: rook to d8 (#2).
  • Strong! bishop to e8 is the sharp choice (#1).
  • Great move! bishop to g6 keeps the pressure (#).
  • The line ends in a forced mate in 4.
  • If instead Rxe6, then Rd8+ and you stay on top.

Move by move

  • 36. Nxe6+ — knight to e6 (capture) with check
  • Rxe6 — rook to e6 (capture)
  • 37. Rd8+ — rook to d8 with check
  • Kf7 — king to f7
  • 38. Be8+ — bishop to e8 with check
  • Kg8 — king to g8
  • 39. Bg6# — bishop to g6 and it is checkmate

Types in this puzzle

Discovered mate

A piece steps aside — and the one behind it delivers mate.

In a discovered mate the piece that moves is not the one that mates — the long-range piece behind it delivers the blow. The moving piece is completely free: it can land anywhere, ideally stealing the king's last squares or guarding key points. Look for your rook, bishop or queen lined up with the enemy king, with exactly one of your own pieces in between. When choosing the unveiling move, remember its second job — shutting the king's escape door.

Mate in 4+

A long forced mating combination.

Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.

Endgame tactic

Tactics live in the endgame too — strike while material is scarce.

Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.

About this position

These pieces come from starting position #40.

SP-40 · RampartScout — A knight in the corner and the king out on the wing (b/g); like every family, it is closed under mirror twins.

The king starts on g1, the rooks on f1 and h1, the queen on d1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: b2.

The setup belongs to the RampartScout family; read right to left it becomes position 925.

The engine's main line opens with c4.

Morozov Balance Index: 26 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +34 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #40

Provenance

Mined from the project's engine self-play games.

Pack 015 · SP-40

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