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Winning blow: queen to g6 (g4·6)

Shuffle Rating 1870Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1870 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, queen g4 a8, rook c1 f1, bishop d5, knight b1, pawn a2 c2 d3 e3 f4.

Black: king e8, queen g6, rook h2 f7, knight d8, pawn b4 c5.

12 white and 7 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

White are ahead by 15 points of material (39 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on e8.

It is White to move on move 26, with 51 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 2. Files fully open (no pawns of either colour): g, h — natural highways for the rooks and queen. Half-open for White: b.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26. Qxg6 Kd7 27. Bxf7 Re2+ 28. Kxe2

Why it works

  • Best move. queen to g6 is exactly what the engine plays (#4).
  • Spot on — bishop to f7 (#4).
  • Precise: king to e2 is the top choice (#3).
  • You win a piece — the queen.
  • If instead Re2+, then Kxe2 and you win the queen.

Move by move

  • 26. Qxg6 — queen to g6 (capture)

Types in this puzzle

Hanging piece

A piece is left without protection — just take it.

A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.

About this position

These pieces come from starting position #111.

SP-111 · ThroneGuard — Both knights start on inner files (b–g) while the king sits centrally on d or e — one of 204 positions filed here.

The king starts on e1, the rooks on c1 and f1, the queen on a1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

The pawn on e2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the ThroneGuard family; read right to left it becomes position 848.

The engine's main line opens with b4.

Morozov Balance Index: 5 of 100 — class D — largest edge. Engine evaluation of the starting position: +49 centipawns for White (depth 48, 400 000 000 nodes).

Explore position #111

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-111

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