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Mate in 2: bishop to g6 (e4·2)

Shuffle Rating 1440Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 1440 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, rook f1 b6, bishop g3 e4, pawn e2 d3 a4 c5.

Black: king e8, rook h2 a8, knight b4, pawn g4 a5 b7 d7 e7.

9 white and 9 black pieces are on the board; the puzzle position arises after move 31.

The position in numbers

White are ahead by 2 points of material (20 against 18; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on e8.

It is White to move on move 31, with 46 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): f, h — natural highways for the rooks and queen. Half-open for White: b, g.

White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

31. Bg6+ Kd8 32. Rf8#

Why it works

  • Best move. bishop to g6 is exactly what the engine plays (#1).
  • Spot on — rook to f8 (#).
  • The line ends in a forced mate in 2.
  • If instead Kd8, then Rf8# and it is mate.

Move by move

  • 31. Bg6+ — bishop to g6 with check
  • Kd8 — king to d8
  • 32. Rf8# — rook to f8 and it is checkmate

Types in this puzzle

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

About this position

These pieces come from starting position #623.

SP-623 · ThroneGuard — King home on d or e, knights kept off the a- and h-files — the family of the standard starting array.

The king starts on d1, the rooks on a1 and e1, the queen on c1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the ThroneGuard family; read right to left it becomes position 240.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #623

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-623

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