Winning blow: queen to e6 (e2·6)
c9-14611naming tag (square·N)The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1560 ShuffleRating — club-player level.
White to move — find the best continuation
Position on the board
White: king b1, queen e2, rook b3, bishop d2, knight c4, pawn b2 c2 h3 a4.
Black: king c8, queen d4, rook f5, bishop f6, knight e7, pawn a5 c5 h5 g6 c7.
9 white and 10 black pieces are on the board; the puzzle position arises after move 32.
Solution & explanation
Main line
32. Qe6+ Qd7 33. Rb8+ Kxb8 34. Qxd7
Why it works
- Great move! queen to e6 keeps the pressure (+7.3).
- Well found: rook to b8 (+7.4).
- Strong! queen to d7 is the sharp choice (+7.5).
- You win a piece — the queen.
- If instead Qd7, then Rb8+ and you stay on top.
Types in this puzzle
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Absolute pin
A piece is pinned against its king — it cannot legally move.
An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.
Deflection
Force the defender away from its duty — then strike what it guarded.
Deflection forces the guard to leave its post: a sacrifice or exchange drags it away from the piece or square it protects. First find the critical defender — the piece whose absence makes the mate or the material win possible. Then find the move it cannot ignore, which is usually a capture. Do not be stingy: if removing the guard wins the queen or mates, the sacrifice pays for itself many times over.
About this position
These pieces come from starting position #823.
SP-823 · RampartGuard — The king starts out on a wing file, b or g, with neither knight in a corner.
The king starts on b1, the rooks on a1 and f1, the queen on e1.
From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the RampartGuard family; read right to left it becomes position 130.
The engine's main line opens with a4.
Morozov Balance Index: 100 of 100 — class A — most balanced. Engine evaluation of the starting position: -5 centipawns for White (depth 44, 400 000 000 nodes).
In 50 self-play games White scored 52.0% (95% CI 38.5–65.2%).
Explore position #823Provenance
Mined from the project's engine self-play games.
Pack 011 · SP-823
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