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Mate in 3: queen to e5 (b2·2)

Shuffle Rating 1980Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1980 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen b2, rook g1 d8, bishop a1, knight d3 g3, pawn a2 c2 d2 f2 g2 h2 b3 d5.

Black: king g8, queen e5, rook f8, knight h4 c8, pawn g4 b5 c5 a7 d7 g7 h7.

15 white and 12 black pieces are on the board; the puzzle position arises after move 11.

The position in numbers

White are ahead by 9 points of material (36 against 27; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on g8.

It is White to move on move 11, with 32 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 8 pawns, Black 7. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

11. Qxe5 Nf5 12. Nxf5 g6 13. Qg7#

Why it works

  • Great move! queen to e5 keeps the pressure (#2).
  • Spot on — knight to f5 (#1).
  • Precise: queen to g7 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Nf5, then Nxf5 and you win the queen.

Move by move

  • 11. Qxe5 — queen to e5 (capture)
  • Nf5 — knight to f5
  • 12. Nxf5 — knight to f5 (capture)
  • g6 — pawn to g6
  • 13. Qg7# — queen to g7 and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #289.

SP-289 · BastionScout — A c- or f-file king with at least one knight out on the edge.

The king starts on f1, the rooks on e1 and g1, the queen on b1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: d2, h2.

The setup belongs to the BastionScout family; read right to left it becomes position 379.

The engine's main line opens with c4.

Morozov Balance Index: 10 of 100 — class D — largest edge. Engine evaluation of the starting position: +43 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #289

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-289

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