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Winning blow: bishop to c5 (a3·2)

Shuffle Rating 1890Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1890 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, rook b8 c8, bishop a3, pawn g2 h2 b3.

Black: king a6, rook h8, knight g4 e8, pawn f4 a5 f5 g7 h7.

7 white and 9 black pieces are on the board; the puzzle position arises after move 36.

The position in numbers

Material is level — 16 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on b1, the black king on a6.

It is White to move on move 36, with 30 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 5. Files fully open (no pawns of either colour): c, d, e — natural highways for the rooks and queen. Half-open for White: a, f.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

36. Bc5 Nc7 37. Rb6+ Ka7 38. Rc6+ Kb7 39. R6xc7+

Why it works

  • Sensible development: bishop to c5.
  • Spot on — rook to b6 (#3).
  • Precise: rook to c6 is the top choice (#4).
  • Best move. rook to c7 is exactly what the engine plays (#3).
  • You win a piece — the knight.
  • If instead Nc7, then Rb6+ and you stay on top.

Move by move

  • 36. Bc5 — bishop to c5
  • Nc7 — knight to c7
  • 37. Rb6+ — rook to b6 with check
  • Ka7 — king to a7
  • 38. Rc6+ — rook to c6 with check
  • Kb7 — king to b7
  • 39. R6xc7+ — rook to c7 (capture) with check

Types in this puzzle

Discovered check

The moving piece opens a check — and is free to grab anything meanwhile.

With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.

Endgame tactic

Tactics live in the endgame too — strike while material is scarce.

Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.

Quiet move

No check, no capture — yet this modest move decides the game.

A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?

About this position

These pieces come from starting position #717.

SP-717 · RampartGuard — King pushed to the b- or g-file, knights off the edges — 144 positions here.

The king starts on b1, the rooks on a1 and h1, the queen on c1.

From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.

The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the RampartGuard family; read right to left it becomes position 440.

The engine's main line opens with a4.

Morozov Balance Index: 18 of 100 — class D — largest edge. Engine evaluation of the starting position: +38 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #717

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-717

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