Winning blow: rook to g7 (e7·5)
c9-14844naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1510 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen c1, rook h1 e7, bishop f1 g1, knight c2, pawn a2 b2 g2 h2 f4 d5 f6.
Black: king g6, queen c8, rook d8 h8, knight b8, pawn c4 d6 a7 b7 g7 h7.
14 white and 11 black pieces are on the board; the puzzle position arises after move 16.
The position in numbers
White are ahead by 7 points of material (35 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on g6.
It is White to move on move 16, with 45 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: c.
White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
16. Rxg7+ Kxf6 17. Bd4+ Kf5 18. Rg5+
Why it works
- Great move! rook to g7 keeps the pressure (#3).
- Well found: bishop to d4 (#2).
- Precise: rook to g5 is the top choice (#1).
- You win decisive material (+15.0).
- If instead Kf5, then g4+ and you stay on top.
Move by move
- 16. Rxg7+ — rook to g7 (capture) with check
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #46.
SP-46 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.
The king starts on e1, the rooks on d1 and h1, the queen on c1.
The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.
The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneScout family; read right to left it becomes position 916.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 75 of 100 — class A — most balanced. Engine evaluation of the starting position: +19 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #46Provenance
Mined from the project's engine self-play games.
Pack 011 · SP-46
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