Winning blow: bishop to e1 (h4·2)
c9-15084naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 970 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen f6, rook b1 h1, bishop d3 h4, pawn c2 g2 b3 h3 a4 e5 e6.
Black: king h7, queen e3, rook g6 a8, bishop f4 e8, pawn a5 b7 c7 f7.
13 white and 10 black pieces are on the board; the puzzle position arises after move 22.
The position in numbers
White are ahead by 3 points of material (32 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on h7.
It is White to move on move 22, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 4. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: f.
The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
22. Be1 fxe6 23. Rf1 Bxe5 24. Qf2
Why it works
- Great move! bishop to e1 keeps the pressure (+3.9).
- rook to f1 develops smoothly.
- Precise: queen to f2 is the top choice (+3.6).
- You reach a winning position (+3.6).
- If instead Bxe5, then Bxg6+ and you win the rook.
Move by move
- 22. Be1 — bishop to e1
Types in this puzzle
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
Mate defense
Mate is threatened — parry it and stay on top.
Mate defense: your opponent is one move from mating you — but it is your turn, and that changes everything. Find the defense that kills the mating threat while keeping your advantage: often a check or a counter-threat that leaves no time for the mate. First name the exact square where the mate would land — otherwise you are defending blind. The mistake is playing a "defensive" move that does not actually remove the threat.
About this position
These pieces come from starting position #490.
SP-490 · ThroneGuard — A centre-file king with no knight on the edge; a position and its mirror twin always share this family.
The king starts on d1, the rooks on b1 and h1, the queen on a1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
The pawn on c2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the ThroneGuard family; read right to left it becomes position 565.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 31 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +32 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #490Provenance
Mined from the project's engine self-play games.
Pack 005 · SP-490
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