Winning blow: knight to c7 (d5·5)
c9-15170naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 920 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, rook b1, bishop e1 c6, knight d5, pawn a2 g2 e3 f3.
Black: king f8, queen c7, rook h8, bishop e7 e8, pawn d4 d6 a7 f7 g7 h7.
9 white and 11 black pieces are on the board; the puzzle position arises after move 24.
The position in numbers
Black are ahead by 8 points of material (18 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on f8.
It is White to move on move 24, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): b, c — natural highways for the rooks and queen. Half-open for White: d, h.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
24. Nxc7 Bg5 25. Nxe8
Why it works
- Great move! knight to c7 keeps the pressure (+5.3).
- Spot on — knight to e8 (+6.0).
- You win a piece — the queen.
- If instead Bg5, then Nxe8 and you win the queen.
Move by move
- 24. Nxc7 — knight to c7 (capture)
- Bg5 — bishop to g5
- 25. Nxe8 — knight to e8 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #138.
SP-138 · RampartScout — King on the wing (b/g) with a knight on the rim (a/h) — the rarest family.
The king starts on g1, the rooks on b1 and h1, the queen on c1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the RampartScout family; read right to left it becomes position 821.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 8 of 100 — class D — largest edge. Engine evaluation of the starting position: +45 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #138Provenance
Mined from the project's engine self-play games.
Pack 004 · SP-138
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