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Winning blow: pawn to f4 (g3·20)

Shuffle Rating 1870Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1870 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king a1, queen g2, rook b1 g1, knight a4, pawn a3 e3 g3 h4 d6.

Black: king d7, rook h8, pawn f4 a5 f5 a6 e6 c7 h7.

10 white and 9 black pieces are on the board; the puzzle position arises after move 31.

The position in numbers

White are ahead by 15 points of material (27 against 12; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on a1, the black king on d7.

It is White to move on move 31, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 7. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen. Half-open for White: c, f.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

31. gxf4 e5 32. Nc5+ Kxd6 33. Rgd1+

Why it works

  • Best move. pawn to f4 is exactly what the engine plays (#4).
  • Spot on — knight to c5 (#3).
  • Precise: rook to d1 is the top choice (#2).
  • You win decisive material (+15.0).
  • If instead Rc8, then Nc5+ and you stay on top.

Move by move

  • 31. gxf4 — pawn to f4 (capture)

Types in this puzzle

Hanging piece

A piece is left without protection — just take it.

A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.

About this position

These pieces come from starting position #346.

SP-346 · BastionScout — A knight on the a- or h-file, king on c or f — the mirror twin lands here as well.

The king starts on c1, the rooks on b1 and g1, the queen on d1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

The second rank carries 2 pawns with no defender at all: a2, h2.

The setup belongs to the BastionScout family; read right to left it becomes position 325.

The engine's main line opens with c4.

Morozov Balance Index: 28 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +33 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #346

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-346

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