Mate in 3: pawn to g4 (g3)
c9-15419naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, rook c1 g1, bishop e1, knight b3 c5, pawn a2 b2 d2 e2 g3 c4 h4.
Black: king f5, rook c7 h8, bishop c6 f6, knight a8, pawn e5 g6 a7 g7 h7.
13 white and 11 black pieces are on the board; the puzzle position arises after move 20.
The position in numbers
White are ahead by 2 points of material (26 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on f5.
It is White to move on move 20, with 28 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 5. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen.
Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
20. g4+ Kf4 21. Ne6+ Ke4 22. Nbc5#
Why it works
- Great move! pawn to g4 keeps the pressure (#2).
- Spot on — knight to e6 (#1).
- Precise: knight to c5 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kf4, then Ne6+ and you stay on top.
Move by move
- 20. g4+ — pawn to g4 with check
- Kf4 — king to f4
- 21. Ne6+ — knight to e6 with check
- Ke4 — king to e4
- 22. Nbc5# — knight to c5 and it is checkmate
Types in this puzzle
Knight mate
The knight lands the killing blow from its unique angle.
In a knight mate the final blow comes from the knight — the only piece whose check can never be blocked. That makes it lethal against a cramped king: only a king move or capturing the knight itself can help. The sign: the squares around the king are occupied or covered, and there is a hop from which the knight checks while staying untouchable. Bring the knight over early — it is slower than the long-range pieces, but its strike cannot be parried.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
About this position
These pieces come from starting position #344.
SP-344 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on d1, the rooks on c1 and g1, the queen on f1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
The second rank carries 2 pawns with no defender at all: b2, h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 333.
The engine's main line opens with c4.
Morozov Balance Index: 37 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +30 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #344Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-344
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