Winning blow: queen to d5 (h1·4)
c9-15673naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen h1, rook b1 b3, bishop g1, pawn a2 c2 h2 d3 g3 g6.
Black: king b8, queen c8, rook a8 e8, knight d5 d8, pawn e5 f6 b7 d7 h7.
11 white and 11 black pieces are on the board; the puzzle position arises after move 20.
The position in numbers
Black are ahead by 2 points of material (28 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on b8.
It is White to move on move 20, with 34 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: b, e, f.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
20. Qxd5 Qc6 21. Qxc6 dxc6 22. gxh7
Why it works
- Great move! queen to d5 keeps the pressure (+1.9).
- A brilliant blow: queen to c6, and you stand better (+1.8).
- Precise: pawn to h7 is the top choice (+1.8).
- You win a piece — the queen.
- If instead Qc6, then Qxc6 and you win the queen.
Move by move
- 20. Qxd5 — queen to d5 (capture)
- Qc6 — queen to c6
- 21. Qxc6 — queen to c6 (capture)
- dxc6 — pawn to c6 (capture)
- 22. gxh7 — pawn to h7 (capture)
Types in this puzzle
Absolute pin
A piece is pinned against its king — it cannot legally move.
An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.
Simplification
Trade the heavy pieces and steer into a won endgame.
Simplification is how you convert an advantage: by trading queens and rooks you extinguish the counterplay and steer the game into a won endgame. The rule is simple — the side with extra material trades pieces but keeps pawns. Look for exchanges once the material is already won and your opponent is still rattling threats. The mistake is avoiding the queen trade and letting him muddy the water forever.
About this position
These pieces come from starting position #574.
SP-574 · BastionGuard — Both knights begin inside the board while the king stands on c or f; a position and its mirror twin share this family.
The king starts on c1, the rooks on a1 and e1, the queen on h1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.
The pawn on c2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 484.
The engine's main line opens with f4.
Morozov Balance Index: 43 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +28 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #574Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-574
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