Winning blow: rook to c7 (c3·2)
c9-15697naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1290 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, rook c3, knight d4, pawn c2 e2 h2 f4.
Black: king d7, rook f8, bishop e6, pawn h4 f5 d6 a7 e7.
7 white and 8 black pieces are on the board; the puzzle position arises after move 31.
The position in numbers
Black are ahead by 1 points of material (12 against 13; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on d7.
It is White to move on move 31, with 24 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): b, g — natural highways for the rooks and queen. Half-open for White: a, d.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
31. Rc7+ Kxc7 32. Nxe6+ Kc6 33. Nxf8
Why it works
- Great move! rook to c7 keeps the pressure (+4.1).
- Well found: knight to e6 (+4.3).
- Strong! knight to f8 is the sharp choice (+4.4).
- You win a piece — the rook.
- If instead Kxc7, then Nxe6+ and you stay on top.
Move by move
- 31. Rc7+ — rook to c7 with check
- Kxc7 — king to c7 (capture)
- 32. Nxe6+ — knight to e6 (capture) with check
- Kc6 — king to c6
- 33. Nxf8 — knight to f8 (capture)
Types in this puzzle
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Endgame tactic
Tactics live in the endgame too — strike while material is scarce.
Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.
Sacrifice attack
Give up material to unleash a decisive attack.
A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.
About this position
These pieces come from starting position #175.
SP-175 · ThroneScout — A central king (d or e), but with a knight posted out on the a- or h-file.
The king starts on d1, the rooks on b1 and f1, the queen on e1.
The kingside rook already stands on f1, so castling short moves only the king, from d1 to g1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the ThroneScout family; read right to left it becomes position 784.
The engine's main line opens with g4.
Morozov Balance Index: 34 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +31 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #175Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-175
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