Mate in 2: queen to d6 (b6·2)
c9-15781naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1320 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen b6, rook d1, bishop g3 d7, pawn a2 f2 g2 d4.
Black: king e7, rook c8, knight d3, pawn a4 e4 h5 b7 f7 h7.
9 white and 9 black pieces are on the board; the puzzle position arises after move 29.
The position in numbers
White are ahead by 10 points of material (24 against 14; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on e7.
It is White to move on move 29, with 46 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen. Half-open for White: b, e, h.
White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
29. Qd6+ Kd8 30. Bxa4#
Why it works
- Best move. queen to d6 is exactly what the engine plays (#1).
- Spot on — bishop to a4 (#).
- The line ends in a forced mate in 2.
- If instead Kd8, then Bxa4# and it is mate.
Move by move
- 29. Qd6+ — queen to d6 with check
- Kd8 — king to d8
- 30. Bxa4# — bishop to a4 (capture) and it is checkmate
Types in this puzzle
Discovered mate
A piece steps aside — and the one behind it delivers mate.
In a discovered mate the piece that moves is not the one that mates — the long-range piece behind it delivers the blow. The moving piece is completely free: it can land anywhere, ideally stealing the king's last squares or guarding key points. Look for your rook, bishop or queen lined up with the enemy king, with exactly one of your own pieces in between. When choosing the unveiling move, remember its second job — shutting the king's escape door.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #310.
SP-310 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.
The king starts on e1, the rooks on d1 and g1, the queen on b1.
The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.
The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 358.
The engine's main line opens with c3.
Morozov Balance Index: 14 of 100 — class D — largest edge. Engine evaluation of the starting position: +40 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #310Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-310
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